
The British Staghound will no longer gain veterancy like American vehiclesĪn unintended resource income modifier for players in team games that was added in 2. Improved CoH’s ability to notice new keys to make purchasing from ESDs a better experienceįixed sync error that would occasionally happen when one player drops in a multiplayer gameįixed a bug with reward vehicles and LAN gamesįixed a bug related to swapping factions when starting a multiplayer gameįixed a crash related to queuing up commands before all players have finished loading in a multiplayer gameįixed an issue where the Direct-Fire cursor would not change to capture-cursor when moved over Victory or Munition points when Direct-Fire is activeįixed Churchill flamethrower to work with Direct-Fireįixed tank MGs to fire while in Direct-Fire modeįixed numerous issues with saved games crashing when certain abilities were activatedįixed an issue where the sounds of HMG rounds would continue to play after deathįixed blocking object placement on 4p Vire River Vallyįixed blocking object placement on 6p Villers Bocageįixed blocking object placement on single player Villers Bocage Improved memory usage when environmental reverb is disabled Hotkeys have been added for the Italian versionĬaen campaign NISs were missing sound in the German version of COH, it has been re-addedįixed an issue where units would rush into point-blank range when told to attack an un-setup team weapon, instead of shooting from max rangeįixed an issue where a scorched point that had repairs begun on it, but were interrupted, would not allow repairs to restart on it for an unintended duration It will fix everything form bugs on maps, gameplay issue, balancing tweaks, hotkey changes, and everything need to get the game up to version 2.501 along with other Company of Hero games.įixed an issue where a glider shot down in mid-air would prevent the commonwealth faction from being ‘annihilated’įixed an issue where the game could crash if a player was alt-tabbed during the count-down and loading screensįixed an issue where in some cases Deploy Marksmen and Canister Shot could not be used on team weapons.
Company of heroes 3 king tiger vs jagdpanther Patch#
This patch for Tale of Valor comes out just as the game launches. See Weapon:88mm Jagdpanther APCR for details.Company of Heroes: Tales of Valor Patch v2.501 (FR) See Ability:Jagdpanther for details.Įffects: $0 no key - See Ability:Vehicle Cover for details. The Jagdpanther is rare, and so is allocated only once per battle. See Upgrade:Jagdpanther Tank Destroyer for details.Įffects: The Jagdpanther is a heavy tank destroyer armed with the same 88mm Pak 43 as the King Tiger. it was known variously as the Tiger Ausf B, Tiger II or King Tiger.

Extremely well armed and armored, the Jagdpanther is capable of tackling all enemy units. know that it took at least three Allied tanks to knock out a single Tiger and that it. Not many were produced, and they were only to be found in independent tank-hunter battalions that were parceled out to divisions, as needed.Įffects: A very rare and powerful Jagdpanther is allocated only once to each commander. Aside from the mechanical issues it inherited from the Panther chassis, its only other drawback was its vulnerability to infantry, due to having only one machine-gun for defense. Tiger I, and Tiger II (Königstiger, King Tiger) with build cap raised to 500 Ive not mentioned numerous units that are in the game by default or spawn from a building by default those remain untouched in their places. It was as well-armoured as the Panther, which made it tough to defeat, and its 8.8cm gun had little trouble penetrating even the heaviest Soviet tanks.

Though the extra weight lessened its off-road mobility, the Jagdpanther was still a maneuverable opponent. It consisted of the Panther chassis and a turretless superstructure mounting the 8.8cm PaK43 anti-tank gun. The Jagdpanther (Hunting Panther) was a heavy tank-hunter employed in the later stages of the war by the German army.

With triple defensive veterancy the jagdpanther becomes a beast with more hit points than a King Tiger, takes far less damage due to its received damage and accuracy bonuses, and can more or less keep pace with all your other vehicles. The health, received accuracy and damage, and especially speed bonuses conferred by defensive veterancy far outweigh the cooldown and reload bonuses of offensive. Given the 88's already superb penetration and the 35% boost it receives from APCR 40 (which is the prerequisite to the Jagdpanther so you have it), the penetration bonuses offensive veterancy gives are largely overkill and the main gun comes with good accuracy against anything but infantry (which you shouldn't be using the Jagdpanther against anyway it's a TANK destroyer remember) so the accuracy bonus is also moot. Generally defensive veterancy is preferable to offensive.

Support it with infantry and some Marders, and you got yourself a one of a kind killing machine!.You can only call it in *once*! Don't waste it.
